War thunder submarines11/15/2023 ![]() ![]() We still just have glorified ATGM and two SAMs which can be used against ships that are no antiship missiles. And especially when we still have no ship with real proper antiship missiles. I would say that comparison to missile ships is quite faulty because submarines have the engagement range bassically baked into their design because they can dive. It would be like doing the reverse w/ missile ships and moving them so far back that only they could reliably hit eachother. The submarines have overall more torpedoes and can reload them safely. At very least in case of PT boat the CL/BB can easily retaliate and destroy it not to mention the PT boats carry less torpedoes and mostly without reloads. It is core issue which I have with submarines how can player in CL/BB prevent being “shotguned” if they have no way of countering and even detecting submarine. Since battles don´t end instantly after the clash there is basically no way how to prevent the situation I described.Ī journey spent vulnerable, mostly on the surface if it is to be timelyĪlso I must dissagree with this notion while yes submarine on surface is very vulnurable but it can dive at any time and it is small target which could be easily mised so I believe you are overestimating the the skill needed to get into position. The same problem is still present even when submarines spawn at the back. The issue I mentioned was just ilustration. I don’t like to bring up WoWs a lot, but if submarines are as truly hated as they are there, especially since they’re free to use lots of unrealistic arcadey mechanics to try and make it work - and it still doesn’t work, I think you can understand why that doesn’t fill me with confidence for subs in this game. What can I do in that instance? There’s also Shadow’s example and I’m aware that a similar result could be achieved by a PT boat hiding around a corner, but at least a PT boat is above surface all the time, so you can theoretically counter it with any other surface ship. In general, my issue would be if I’m in a ship that can’t counter submarines, and, well, I come across one that’s targeting me. I meant more in the sense that a lot of ships won’t actually be able to counter submarines in any way, and the response from those in the community who like subs will be “just spawn in another ship bro” (another ship which can counter subs) in the same way that many CAS fans will respond to complaints about it with “just spawn SPAA bro”. To be fair, they won’t be exactly like CAS, my bad. If a sub can make it all the way to the enemy lane-to-objective starting from or near the destroyer spawn - a journey spent vulnerable, mostly on the surface if it is to be timely - then maybe it 'could make a close range torp dump, like that from a PT boat waiting around an island corner to do something similar. Since that hasn’t happened, the solution for submarines seems similar: don’t spawn them where they can’t be engaged conventionally. Detrimental to everything else, even if somewhat accurate to an irl engagement geometry. ![]() Moving a submarine 's starting location so far forward that it reaches it 's hunting location before surface ships can reach the objective does sound awful, it would be like doing the reverse w/ missile ships and moving them so far back that only they could reliably hit eachother. And if the spawn are placed near the centre there is the issue of many larger ships having no way of dealing with submarines or even spotting them. If the submarine spawns aren´t close to the middle of the map geting into close range would be really hard since most subs are really slow even surfaced they aren´t fast. Which would be even worse then the shotguning issue from WoWS.Īnd if we limit submarines into mostly coastal area there is issues with limited deaph and that submarines have very limited armament even when compared to PT boats. ![]() Not to mention that even when the torps hit the damage from them isn´t that great compared to gunfire (excluding Long Lances and equivalents) if the target isn´t a DD. The torpedoes simply aren´t reliable weapon right now which is extremly RNG at long range and the damage output is patheticaly small because of that so long range attacks would be extremly unfun for the submarine players. My main issues are that I can´t see submarine gameplay be properly balanced right now. then I can see submarines fit otherwise not so much. If we ever get something which focuses more on “PvPvE” such as convoys ect. I don´t think that submarines fit current NF gameplay. ![]()
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